Teams apply creative thinking to problem-solving in a quest to stop a computer virus affecting their company and personal data.
Teams watch a sinister video from a masked representative of the Red Alert team. They are told that their computer systems have been hacked and they must solve a series of puzzles in 60 minutes to rid their systems of the virus.
Time starts and the teams work fervently to decipher the codes. After a team completes their puzzles, they realise they must help other teams to complete the puzzles in their crate. Once complete, teams take the code they have obtained from each crate to the central Red Alert sphere. They enter the code into the sphere stopping the countdown and quarantining the virus.
Delegates learn that there is a huge difference between looking and seeing. Teams gradually develop the ability to see a problem from more than one angle and apply innovative thinking to solve it. In the closing moments of the game, teams break from the silo mentality of completing their own puzzles as they collaborate to assist other teams for the benefit of the whole group.